exploring the use of eye gaze controlled interfaces in automotive environments

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Exploring The Use Of Eye Gaze Controlled Interfaces In Automotive Environments

Author : Pradipta Biswas
ISBN : 9783319407098
Genre : Computers
File Size : 90. 62 MB
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This book provides a concise study of eye gaze tracking as a direct controller of electronic displays and interfaces inside cars and other vehicles. The author explores the prospect of controlling a vehicle’s internal system via the drivers’ eye gaze and for the vehicles to analyse and respond to a drivers' change in cognitive load too. New algorithms tackling micro-saccadic eye movements and the inaccuracy in eye gaze tracking for controlling on-screen pointers are presented and explored. Multimodal fusion algorithms involving eye gaze and finger tracking systems are presented and validated and important results have been obtained on gaze controlled interfaces and visual responses whilst encountering oncoming road hazards. A set of user trials to validate the algorithms involving driving simulators are also presented by the author. Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments would of great importance to researchers and designers alike, within the fields of automotive design and engineering, human-computer interaction (HCI) and intelligent interfaces.

Universal Access In Human Computer Interaction Access To The Human Environment And Culture

Author : Margherita Antona
ISBN : 9783319206875
Genre : Computers
File Size : 64. 74 MB
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The four LNCS volume set 9175-9178 constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, UAHCI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the four volume set address the following major topics: LNCS 9175, Universal Access in Human-Computer Interaction: Access to today's technologies (Part I), addressing the following major topics: LNCS 9175: Design and evaluation methods and tools for universal access, universal access to the web, universal access to mobile interaction, universal access to information, communication and media. LNCS 9176: Gesture-based interaction, touch-based and haptic Interaction, visual and multisensory experience, sign language technologies and smart and assistive environments LNCS 9177: Universal Access to Education, universal access to health applications and services, games for learning and therapy, and cognitive disabilities and cognitive support and LNCS 9178: Universal access to culture, orientation, navigation and driving, accessible security and voting, universal access to the built environment and ergonomics and universal access.

Modern Statistical Methods For Hci

Author : Judy Robertson
ISBN : 3319266314
Genre : Computers
File Size : 39. 1 MB
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This book critically reflects on current statistical methods used in Human-Computer Interaction (HCI) and introduces a number of novel methods to the reader. Covering many techniques and approaches for exploratory data analysis including effect and power calculations, experimental design, event history analysis, non-parametric testing and Bayesian inference; the research contained in this book discusses how to communicate statistical results fairly, as well as presenting a general set of recommendations for authors and reviewers to improve the quality of statistical analysis in HCI. Each chapter presents [R] code for running analyses on HCI examples and explains how the results can be interpreted. Modern Statistical Methods for HCI is aimed at researchers and graduate students who have some knowledge of “traditional” null hypothesis significance testing, but who wish to improve their practice by using techniques which have recently emerged from statistics and related fields. This book critically evaluates current practices within the field and supports a less rigid, procedural view of statistics in favour of fair statistical communication.

Software Engineering For Parallel And Distributed Systems

Author : Innes Jelly
ISBN : 0412757400
Genre : Computers
File Size : 67. 78 MB
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A wide range of modern computer applications require the performance and flexibility of parallel and distributed systems. Better software support is required if the technical advances in these systems are to be fully exploited by commerce and industry. This involves the provision of specialised techniques and tools as well as the integration of standard software engineering methods. This book will reflect current advances in this area, and will address issues of theory and practice with contributions from academia and industry. It is the aim of the book to provide a focus for information on this developing which will be of use to both researchers and practitioners.

Unity Virtual Reality Projects

Author : Jonathan Linowes
ISBN : 9781785286803
Genre : Computers
File Size : 81. 16 MB
Format : PDF, Kindle
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Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Mastering Opencv With Practical Computer Vision Projects

Author : Daniel Lélis Baggio
ISBN : 9781849517836
Genre : Computers
File Size : 25. 41 MB
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Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.

In The Nature Of Cities

Author : Nikolas C. Heynen
ISBN : 0415368286
Genre : Nature
File Size : 41. 34 MB
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The social and material production of urban nature has recently emerged as an important area in urban studies, human/environmental interactions and social studies. This has been prompted by the recognition that the material conditions that comprise urban environments are not independent from social, political, and economic processes, or from the cultural construction of what constitutes the 'urban' or the 'natural'. Through both theoretical and empirical analysis, this groundbreaking collection offers an integrated and relational approach to untangling the interconnected processes involved in forming urban landscapes. The essays in this book attest that the re-entry of the ecological agenda into urban theory is vital both in terms of understanding contemporary urbanization processes, and of engaging in a meaningful environmental politics. They debate the central themes of whose nature is, or becomes, urbanized, and the uneven power relations through which this socio-metabolic transformation takes place. Including urban case studies, international research and contributions from prominent urban scholars, this volume will enable students, scholars and researchers of geographical, environmental and urban studies to better understand how interrelated, everyday economic, political and cultural processes form and transform urban environments.

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