beginning phonegap mobile web framework for javascript and html5 by rohit ghatol yogesh patel

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Beginning Phonegap

Author : Rohit Ghatol
ISBN : 9781430239031
Genre : Computers
File Size : 41. 7 MB
Format : PDF, Kindle
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PhoneGap is a growing and leading open-source mobile web apps development framework that lets developers build JavaScript and HTML5-based web applications with native wrappers for more than six mobile platforms, including iOS, Android, and BlackBerry. This framework lets you build HTML- and JavaScript-based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized JavaScript frameworks like jQuery Mobile and more. Beginning PhoneGap is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbian—without the complexities of these platforms. This book shows how to build apps which makes use of Google Local Search to create a Restaurant finder apps (which uses Maps to layout locations and uses internal database to store your favorite restaurants. Furthermore, you'll learn how to extend PhoneGap's functionality by using PhoneGap plugins to write apps like Dropbox (syncing files in the background outside HTML/JavaScript code and in native code). By the time you finish Beginning PhoneGap, you'll know PhoneGap inside and out, and, consequently, be able to develop mobile web apps faster and more efficiently than ever before. Make more money in less time! What you’ll learn This book offers an examples-based approach on how to build PhoneGap-based HTML and JavaScript that integrates device features like geolocation, camera, storage, and more. To understand mobile web applications development using the PhoneGap framework How to build simple apps for iPhone, Android, BlackBerry, WebOS and Symbian The differences in capabilities across various mobile devices How to integrate other popular mobile JavaScript frameworks to build user interfaces in PhoneGap All the major features in PhoneGap, like geolocation, camera, media, storage, and more. How to build app which make use of OAuth for authentication with services like Facebook How to extend PhoneGap using the PhoneGap plugin development framework Who this book is for This book is for project managers and developers of mobile applications who plan to develop for more than one platform, and are interested in saving money and time in the development process. Table of Contents Understand Cross-Platform Mobile Web Application Development Getting Started with PhoneGap A PhoneGap API Reference Setting Environmnet Using PhoneGap with jQueryMobile Using PhoneGap with SenchaTouch Using PhoneGap with GWT PhoneGap Emulators and Remote Debugging Extend PhoneGap using PhoneGap Plugin Development framework

Building Android Apps With Html Css And Javascript

Author : Jonathan Stark
ISBN : 9781449327934
Genre : Computers
File Size : 62. 62 MB
Format : PDF
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If you know HTML, CSS, and JavaScript, you already have the tools you need to develop Android applications. Now updated for HTML5, the second edition of this hands-on guide shows you how to use open source web standards to design and build apps that can be adapted for any Android device. You’ll learn how to create an Android-friendly web app on the platform of your choice, and then use Adobe’s free PhoneGap framework to convert it to a native Android app. Discover why device-agnostic mobile apps are the wave of the future, and start building apps that offer greater flexibility and a much broader reach. Convert a website into a web application, complete with progress indicators and other features Add animation with JQTouch to make your web app look and feel like a native Android app Make use of client-side data storage with apps that run when the Android device is offline Use PhoneGap to hook into advanced Android features, including the accelerometer, geolocation, and alerts Test and debug your app on the Web with real users, and submit the finished product to the Android Market

Learning React Native

Author : Bonnie Eisenman
ISBN : 1491929006
Genre :
File Size : 83. 70 MB
Format : PDF
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Get a practical introduction to React Native, the JavaScript framework for writing and deploying fully featured mobile apps that look and feel native. With this hands-on guide, you’ll learn how to build applications that target iOS, Android, and other mobile platforms instead of browsers. You’ll also discover how to access platform features such as the camera, user location, and local storage. With code examples and step-by-step instructions, author Bonnie Eisenman shows web developers and frontend engineers how to build and style interfaces, use mobile components, and debug and deploy apps. Along the way, you’ll build several increasingly sophisticated sample apps with React Native before putting everything together at the end. Learn how React Native provides an interface to native UI components Examine how the framework uses native components analogous to HTML elements Create and style your own React Native components and applications Install modules for APIs and features not supported by the framework Get tools for debugging your code, and for handling issues outside of JavaScript Put it all together with the Zebreto effective-memorization flashcard app Deploy apps to the iOS App Store and Google’s Play Store

Ionic In Action

Author : Jeremy Wilken
ISBN : 1633430081
Genre : Computers
File Size : 49. 73 MB
Format : PDF, ePub
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Summary Ionic in Action teaches web developers how to build cross-platform mobile apps for phones and tablets on iOS and Android. You'll learn how to extend your web development skills to build apps that are indistinguishable from native iOS or Android projects. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Wouldn't it be great if you could build mobile apps using just your web development skills? With Ionic, you can do just that: create hybrid mobile apps using web technologies that you already know, like HTML, CSS, and JavaScript, that will run on both iOS and Android. Ionic in Action teaches web developers how to build mobile apps using Ionic and AngularJS. Through carefully explained examples, the book shows you how to create apps that use UI components designed for mobile, leverage current location, integrate with native device features like the camera, use touch gestures, and integrate with external data sources. Learn to test your apps to improve stability and catch errors as you develop. Finally, you'll discover the command-line utility, and how to build and deploy to app stores. What's Inside Create mobile apps with HTML, JavaScript, and CSS Design complex interfaces with Ionic's UI controls Build once and deploy for both iOS and Android Use native device hardware and device-specific features Covers the entire mobile development process About the Reader Readers should know HTML, CSS, and JavaScript. Familiarity with AngularJS is helpful but not required. About the Author Jeremy Wilken is a senior UX software developer who works with Ionic, AngularJS, and Node.js. He lives in Austin, Texas. Table of Contents Introducing Ionic and hybrid apps Setting up your computer to build apps What you need to know about AngularJS Ionic navigation and core components Tabs, advanced lists, and form components Weather app, using side menus, modals, action sheets, and ionScroll Advanced techniques for professional apps Using Cordova plugins Previewing, debugging, and automated testing Building and publishing apps

Beginning C

Author : Ivor Horton
ISBN : 9781430202431
Genre : Computers
File Size : 49. 83 MB
Format : PDF, Mobi
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C is the programming language of choice when speed and reliability are required. It is used for many low-level tasks, such as device drivers and operating-system programming. For example, much of Windows and Linux is based on C programming. The updated 4th edition of Beginning C builds on the strengths of its predecessors to offer an essential guide for anyone who wants to learn C or desires a ‘brush-up’ in this compact, fundamental language. This classic from author, lecturer and respected academic Ivor Horton is the essential guide for anyone looking to learn the C language from the ground up.

Physics For Game Programmers

Author : Grant Palmer
ISBN : 9781430200215
Genre : Computers
File Size : 68. 39 MB
Format : PDF, ePub, Docs
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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

Pro Android Augmented Reality

Author : Raghav Sood
ISBN : 9781430239451
Genre : Computers
File Size : 23. 31 MB
Format : PDF
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Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet. What you’ll learn How to use most Android cameras How to find the user's location with GPS data How to detect movement and orientation of the device How to program against the accelerometer and compass How to use the AndAR library in marker recognition How to create an artificial horizon for your app How to integrate the Google Maps API into AR apps How to build enterprise augmented reality apps using the case studies in this book Who this book is for This book is for Android developers familiar with Android programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general. Table of Contents Applications of Augmented Reality Basics of Augmented Reality on the Android Platform Adding Overlays Artificial Horizons Other Features of Augmented Reality A Simple App Using AR A More Complex Project Using More AR Features A Project Using All AR Features An AR Game

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